Game Development: Floatbox´s Off-Road Challenge

This was the first 3D game demo I´ve developed. It´s fully functional (no menus yet) and not just a prototype. It took me about 9 months to get this finished and I did everything from modeling to programmning to testing... The level was built uppon research of local vegetation and landscape in the region I live in Brazil (cerrado). This is a web game so you might tell that no fancy graphics or lots of details... On the other hand, special attention was given to have good playability, so many hours of testing and tuning were made... My friends said they had fun while playing, so this is the most important and satisfying to me...

You can play it here: http://www.floatbox.com.br/off_road/





Here are some screenshots of the level. The whole scene including props, objects, obstacles does not pass 20k polys and it is divided into four pieces for scene graph and clipping opitimzation. The idea here is perfomance, the game is intended for web and low end computers...