Next-Gen Character Development: "Marine"

This character has been developed for both high-end animation and also real-time application use. Two meshes were built out of one whole process. From the initial design concept to modeling, high resolution mesh modeling, uv mapping, texturing, rigging, animation and exportation. This character was used for demo at the SBGames 2007 Independent Games Festival under XNA catagory and contributed to get the third place. It was also used for the book published in 2008 "XNA 2.0 Game Programming".












Character´s head:

Character Marine Head from Carlos Sousa on Vimeo.





This is a little video animation done with the high resolution character... Skin shader was used for the head and displacement maps were used for the suit...








This is a playblast video of the character done before the render of the animation...